![]() Possible unit action, including movement and attack. It's a little different though, because unit sight in that game is directly tied to movement, which is not the case in PG so there will have to be some adaptions. Wesnoth is an amazing game, as per an amazing game, I think they have a great combat system (A little RNG though). So what's wrong with being able to see predictions before you do anything, including movement? Location of the attacker has no effect on the outcome or performance of a battle, with the exception of river tiles. other units, including hand-to-hand combats, ranged attacks and bombing, then please by all means share them with me.Ĭorrect me if I'm wrong on any particular point. If you can offer better way to see predictions vs. I guess it's time to erase this game from my hard drive once again, now that I remember what it's like.Rudankort wrote:I'm not a big fan of the entire undo concept either, but, as I said, as long as its needed to see combat predictions, it will remain unchanged. That's sheer hell to me: being stuck in a can't-win scenario, having to keep replaying it even though I hate that, and possibly being out of luck just because I didn't pay attention to that stupid business of leveling up units. Then you can replay it forever and never get anywhere. It could be that you failed to level up and preserve enough good units to be able to win this scenario. Unfortunately, you never know for sure whether that's even possible. It'd be a drag to go back and replay the scenarios you already won you ought to be working on "solving" the one at hand. As far as I'm concerned, I should have to start the entire campaign over anytime that happens.īut in a game like Wesnoth, you pretty much have to replay scenarios. Most of all, I hate replaying scenarios during a campaign. It's not much fun to play again once you've learned the trick. If there's some trick to it (e.g., using a decoy to distract the enemy), it feels more like a puzzle than a game. I don't want to discover a trick that makes victory possible or inevitable. Experience counts, but real-life units don't benefit greatly from the "honor" of mopping up after other units have done all the hard work.Īlso, when I play a wargame, I want it to be interesting enough to be worth playing over and over again. In war, units tend to become battle-weary and weaker over time, not stronger. I like the "promotion" system in A House Divided: War Between the States 1861-65, for instance.) It's especially annoying to give carefully selected units the "honor of the kill"-letting a particular unit finish off an enemy so as to gain experience. It's a feature usually found only in role-playing games, and I think it tends to spoil wargames. But I don't like this "leveling up" business. Some of them may get damaged or eliminated entirely that's to be expected. When I play a wargame, I want to just use the mix of units I have. The experience reminds me of a couple pet peeves: (1) I don't really like scenario-based campaign games where the key is to level up and preserve key units, and (2) I hate puzzle-like scenarios that call for replaying until you finally learn the trick to winning. Maybe other players are smarter and don't have my kind of trouble. And if you follow the recommendation and play your first, introductory campaign on Normal setting, you're sure to be defeated by the second scenario-after which you have to replay that scenario again and again and again until you finally get it right.Īnyhow, that's what happened to me. Then you stand to lose the first tutorial scenario if you're not careful. In this one, you take serious damage even when fighting a practice robot in the initial tutorial scene. Most games of this kind ease you in, leading you along in baby steps. What I really don't appreciate, however, is that the game is so hard. The icons are cute, but they're tiny, and the only way to know what you're looking at is to hold the cursor over the icon and read the info on the unit. ![]() One thing I don't appreciate is that it's so hard to tell the good guys from the bad guys. It's a turn-based wargame, somewhat like Fantasy General. It's a pretty game, and it runs well, and it's a clever design, I suppose. Barely into an intro campaign, and I'm already regretting it, remembering why I uninstalled it a few years ago. Downloaded and installed The Battle for Wesnoth. People keep recommending it, and I bit once again.
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